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He’s also decent as the Gem carrier, because he can hold Gems easily with his high health, and he can use his Super to stun enemies who are chasing him (in which damaging Frank is detrimental to the enemies because of his Trait, in which Frank can charge his Super quicker and stun them), therefore preventing them from defeating him. He can also stun the enemy Gem carrier and easily defeat the enemy if they’re escaping while holding Gems. Frank is also useful in Gem Grab, because stunning the enemy team is also effective, allowing for control of the Gem mine and allows his allies to collect Gems at ease.His high health and fast movement speed make him ideal for obtaining Bolts, or a tank for lower-health teammates to get control of the Bolt spawns. With his Trait, he can easily charge his Super from enemies and carry out the above strategies. He can also stun the enemy Siege Bot and hinder it from attacking the team IKE. He can also stun the enemy IKE and allow his team and the Siege Bot to attack it safely but temporarily. In Siege, Frank is useful because he can stun the enemy team and prevent them from obtaining Bolts.These abilities along with his very high health (allowing him to survive longer), his Trait, his above-average movement speed and his Active Noise Cancelling Gadget make him very viable in this event and make him an ideal Ball carrier. For the same reason, since his Super charges up easily (3 hits), he can Super the Ball into the goal easily. In Brawl Ball, Frank can charge his Super easily at the beginning of a round due to how close each Brawler spawns near each other, and then break the goalpost and other goal obstacles to make scoring much easier.Even so, he is most viable in maps or events with a plethora of obstacles to fight and ambush enemies in close quarters such as Cavern Churn in Showdown, Brawl Ball, and Hot Zone. You should also use his Sponge Star Power if playing him on an open map, because it enables him to get to enemies without dying easily. Frank’s range is relatively short, but if you’re chasing a long-ranged Brawler or playing him on an open map where long-ranged Brawlers are popular such as Purple Paradise in Bounty, don’t attack until your range is within the enemy and use Frank’s above-average movement speed to dodge the enemy’s shots.To deal damage to an enemy without making yourself vulnerable, try to ambush them one on one from the bushes, so they won’t have much time to react.
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Because of this, you also shouldn’t attack an enemy if you’re in danger of dying and running away from them.
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Frank gains 1100 additional health for the full duration of the match.